The missing endings we wanted to see in Black Mirror: Bandersnatch

The interactive fiction of the latest Black Mirror episode is a thrilling indication of the direction games could takeA new episode of Charlie Brooker’s Black Mirror debuted on Netflix just before the new year. Unlike most previous examples, Bandersnatch is not a cautionary tale of how current technologies might evolve to further ruin our hearts, minds and communities. It is, rather, a period piece set in early-1980s Britain, when young video-game programmers were becoming millionaires selling their games in WH Smith. Unlike all previous Black Mirror episodes, Bandersnatch is a nonlinear film that allows the viewer to steer the plot using simple A/B choices at key moments in the drama. Like the Choose Your Own Adventure books of the period, these choices range from the mundane (“which cereal would you like for breakfast?”) to the life-imperilling, and each path winds to one of a number of possible endings.That Netflix should choose to invest in the required technology, then use it with one of its prestige sho

Bandersnatch: a tipping point for games in 2019?

Tue 8 Jan 19 from Guardian.co.uk

Netflix reveals the challenges of creating 'Bandersnatch'

Last month, Netflix dropped its interactive film Black Mirror: Bandersnatch, which lets viewers get involved in how the story plays out. Now the company is providing a look at some ...

Thu 3 Jan 19 from Engadget

Netflix gives a behind-the-scenes look at the making of ‘Bandersnatch’ in a new video

Netflix is giving viewers a look behind the scenes at the making of its first interactive story aimed at adults, Black Mirror: Bandersnatch. In a featurette published today, the streaming service ...

Thu 3 Jan 19 from TechCrunch

Black Mirror: Bandersnatch could become Netflix’s secret marketing weapon

The interactive TV format could give Netflix a needed advantage in a crowded streaming market Continue reading…

Wed 2 Jan 19 from The Verge

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